![]() ![]() ![]() Walking into a new area where textures are loading (also tried low textures and this still happens),Īs you said, chapter 7 was really awful, it became very prominent when Antllions were attacking as a group. Whenever theirs a graphical set-peice of sorts , Weapon actions (like shooting enemies for example or switching weapons), Whenever I fight any number of enemies (including like one manhack), These issues are far more noticeable when using locomotion movement which is my preferred way of playing, using the blink movement is not as noticeable but it still happens.Īlso running Ryzen 3700x, I have 16 gigs of ddr4 memory at 32000 mhz. When theres more stuff happening on screen it happens incredibly frequently, it got pretty bad during one of the last levels in the game when you are fighting antlions. This happens incredibly frequently, activating puzzles, fighting enemies, walking into new areas, reloading gun etc. The Valve Index performance graph basically hovers around 8ms, and frequently spikes above 11ms, which is when I get the frame drop. With even all these settings changed I still get frame spikes, which makes me feel it must be something else even though its not quite as bad, the quality of the experience is significantly reduced whilst also not removing the problem. Running on 90HZ (Initially really wanted it running smoothly on 120hz at medium settings was the goal). Super sampling at 116% also tried reducing this to 100%. Running on Low settings (Including low textures, I know they are seperate). I've already tried a few things to alleviate it. Hello, so i'm pretty new to VR only getting the index two weeks ago, however I've noticed that I get a fair amount of FPS drops when playing despite the fact the specs for my PC are well over the requirement for Half-Life Alyx, all I want is a smooth gameplay experience. Please check the wiki and our troubleshooting guide.Please browse the subreddit for common questions & check the wiki.We don't allow political discussion or sub-reddit drama.No impersonation, claiming to have "insider knowledge", or posting intentional misinformation.We don't allow memes, or URL shorteners.Self-promotion is allowed for game developers and YouTube personalities, please read further below.No buying, selling, begging, giveaways or crowd-funding.Low effort posts that are not allowed include shipment notification, arrival and unboxing photos. Posts must be on-topic and relevant to Valve Index. Posts must be about or related to the Valve Index and must not be low effort.Discussion and debate is encouraged but name-calling and/or harassment will not be tolerated.Go back to the zombies area to find them.Īfter finding the pieces, you have to leave the room. You will reach a control panel in the ruined area. In this way, the door will open.įind the ruined balcony and get out of the room. So make noise and Jeff will hit the wall, that is to button. To get out of here, you have to press the button to open the door but it does not work with your finger. ![]() Opposite the room where you locked the zombie). Here, press the button in the single light field.įollow the blue-light lock to leave this room (the wall You will get stuck in another room and the lights will go away. ![]() Then immediately lock the door and turn the rudder. Hearing the sound, the zombie will enter the room. Grab a bottle from the ground and throw it into the room so you can lock it in the quarantine room. You will reach a room and meet a zombie who does not see anything in the room. Especially watch out for yellow smoking because it causes cough, that is to voices.Īnd also investigate around and watch the arms of the creatures on the ceiling. In this chapter, you need to be stealthy here and also careful to your voice and sound since Jeff move to voices. ![]()
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